PROGRAMMING: Chris Dillman SOUND & MUSIC PROGRAMMING: Chris Dillman Emanuel Borsboom* Cody Jones* ILLUSTRATIONS: Chris Dillman Chris Harveaux Trevor Harveaux Joel Huckstra RENDERING: Chris Dillman Trevor Harveaux MUSIC: Edward Chapin Andrew Davis Chris Dillman Martin Robaszewski (AKA Cybie) SOUND:& PROJECT DIRECTOR: Chris Dillman BOX: Chris Dillman Trevor Harveaux GAME DESIGN: Chris Dillman Trevor Harveaux DEATH FROM ABOVE Copyright (C) 1995 by PLAID WORLD SOFTWARE DFA™ of PLAID WORLD SOFTWARE. Parts Copyright (C) 1995 by Chris DIllman Other Parts Copyright (C) 1995 by Zerius development * Music and FX CODE provided by the Zerius Sound System, Copyright (C) 1994-1996 By Cody DW Jones and Emanuel Borsboom http://www.islandnet.com/~voltaire. THE MAKING OF DFA Programmed in Metrowerks C/C++, 68K asm and PPC asm. DFA contains around 150 million lines of code. Most of the custom development tools were made in Future Basic. The art was done in Photo Shop 3.0, Super Paint 3.0 and Infini-D 2.5. DFA was programmed on a PPC 6100/84, 350 HD, CD, 16Megs RAM. Most of the art was done on a 6100/60, L2, CD, 250 HD, 8 Megs RAM. Box pre press was done at our local Mister Copy store. The whole project took about a year.